Mobile · Service

Mobile app design and development

A mobile app isn't a shrunken website. It gets used one-handed, while walking, on a bad connection. I design for that reality and ship it to iOS and Android from a single codebase.

Category
Mobile
Typical timeline
12-20 weeks
How I work
Design + development from one person

What you get

What do you have
when this is done?

The list below isn't a marketing promise, it's the delivery list. It goes in the contract too.

Scope

How the process
moves, step by step.

At every step I share plainly what has been completed and what comes next.

01

Product discovery and scope

We get clear on the job the app genuinely does, and decide together which screens make the first release.

02

Mobile interface design

I design screens that respect platform conventions and work one-handed. You test the prototype on your own phone before any code exists.

03

Development

A single codebase in React Native or Flutter, including offline state, error handling and low-bandwidth scenarios.

04

Integrations

I set up payments, maps and location, push notifications, authentication and analytics services, and test each one on a real device.

05

Store submission

I set up your App Store and Google Play accounts, prepare the store assets and manage the review process end to end.

Deliverables

Everything handed
over to you.

On a one-off project, the source code, design files and accounts are yours once it's complete, and you're under no obligation to keep working with me. If you continue with a monthly arrangement, the working copy stays with me so the code stays current, and you receive it in its latest state when the arrangement ends.

  • Figma design file and clickable prototype
  • Full source code and technical documentation
  • iOS and Android builds, store submission
  • Backend API and admin panel (depending on scope)
  • Push notification and analytics setup
  • 60 days of bug-fix support after launch

Frequently asked

The questions
on your mind.

I moved the most common proposal-stage questions here; neither of us enjoys email ping-pong.

React Native or Flutter?

Both cover two platforms from one codebase. If you have JavaScript people on your team I'd suggest React Native; if heavy custom animation and a consistent visual language come first, Flutter. I present the choice with its reasoning at the end of discovery.

Is there a downside versus native development?

For most products, no. Native is required for heavy 3D, real-time video processing or deep hardware access; if your product falls into that category I'll tell you at the outset.

Do we need App Store and Google Play accounts?

Yes, and they must be opened in your name. Apple Developer is $99 a year, Google Play a one-off $25. These fees aren't included in the price; I walk you through the setup.

What if the app fails store review?

I resolve the rejection reason and resubmit; that's included in the price. If the app concept itself conflicts with store policy, I try to identify that before development starts.

Do you build the backend as well?

Yes, I'll build the API and admin panel alongside it if needed. If you already have a backend, I integrate with it.

Related services

You might also
be interested in.

Most projects aren't one service, but a combination of several.

Next step

Let's talk about your project.

Write down what you want to build and we'll settle the scope, a realistic budget and the next step together. The first call is free.